Friday December 7, 2007
Salutations! I'm back on another rainy Friday night with more creative and compelling stuff. My creative energies and time this week past were spent mostly on music, so I thought I'd share a bit of music technology technique. I was working on a synthesizer track with Orion Pro and I used 2 very useful and complimentary processes: Quantizing and Humanizing. The Humanize button adds a little random variance to the volume, length or start time of the notes, lending the selection a more “human” sound. Quantizing performs the opposite function. It will pull the notes to the nearest beat or adjust the note length to the nearest whole or fractional value. In short, the Quantize function will make the musical selection very tight and precise. Quantizing is useful for correcting the small variance in a recorded performance, or for imparting a very mechanical sound. So there you have the yin/yang, organic/technical pairing of musical tools to use on your own sequenced works.
The picture of the week was created using Project Dogwaffle.
Click on the image for a full-sized view
The loops of the week are a set of synthesizer samples.
The PC game of the week is Worms 4: Mayhem. It's colorful, animated, and utterly violent. Worms dispatch each other with grenades, land-mines, dynamite, rocket launchers, shotguns, kung-fu punches, baseball bats, gas canisters, jet packs, exploding sheep, little old ladies, and the occasional mad cow bombardment. You can even design your own teams, weapons, and game variations.
Send your comments and feedback and I’ll read it all and respond to some of it.
Bye for now!