Friday, September 05, 2008

The Fine Art of UV Mapping

Friday September 5, 2008

Hi again! It's another warm summer evening and I'm here with the weekly dose of artistic and creative doings. The topic for today is Graphics and the focus will be on UV mapping. I gained an interest in UV mapping after reading about it in a chapter from a book on creating digital dinosaur 3D models. UV mapping is a graphics technique in which a 3D model is projected onto a flat surface image. You can then use the 2D flat map to apply colors or textures to the faces of the original model without warping or distortion. UV maps can also apply to bumps, specularity or reflections. If your favorite 3D modeling/rendering application doesn't include UV mapping you can use the excellent UVMapper program. The free “classic” version of UVMapper is comprehensive enough for all but the most demanding work, while the “pro” version offers more features. I intend make use of UV maps in my future animated efforts and 3D scenes. Give it a try!

The picture of the week was created using Spatch and Bryce.
Click on the image for a full-sized view

The loops of the week are some junkyard drum riffs.

The book of the week was Modeling Digital Dinosaurs by Ken Brilliant, a step-by-step guide to creating realistic 3D prehistoric creatures.

Send your comments and feedback and I’ll read it all and respond to some of it.
Bye for now!

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