Greetings! The topic for this week is graphics and the focus will be on creating graphics for a computer game. Last week we started the the project and made some initial decisions about the type of game we'll make. The game we're working on is a simple puzzle game, so the graphics will likewise be clear yet limited. To begin with I created a gray background using Project Dogwaffle. Start by creating a new blank 32x32 square buffer, then use the “bumpy toy” tool from the filter/render menu. Then shift the picture, apply some noise and brush strokes, smooth it using “median”, and finally emboss it slightly. It takes a bit of effort, but if done carefully you can create an image that tiles nicely.
Click on the picture to get a full-sized view.
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Now that we have a basic background we'll create the game pieces. It was a relatively simple matter to use Bryce to render a series of shiny colored balls. Create a sphere, then change the attributes (size and position), and material. Then move and rotate the camera to frame the ball and save the pic as a BMP file
Click on the picture to get a full-sized view.
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Those graphical elements should suffice for our simple game. Next week we'll continue the game creation thread and make some sounds and music for the project.
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The loops of the week were created using Orion Pro
Right click on a loop name to download it.
----- Bass 1----- Bass 2-----
----- Drums 1 ----- Drums 2 -----
----- Synth 1 ----- Synth 2 -----
Send your comments and feedback and I’ll read it all and respond to some of it. Bye for now!
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